package com.dnfm.game.equip.pojo;


import lombok.Data;

@Data
public class EquipAttribute {


    Integer id;
    Integer schemeId;
    String schemeName;
    //基础力量
    Double basePower = 0.0;
    //基础攻击
    Double baseAttack = 0.0;
    /**
     * 固定攻击力=人物基础287+武器固定攻击力（跟武器等级、品级有关）
     * 50史诗武器100%品级的固定攻击力为512
     * 55史诗武器100%品级的固定攻击力为529
     * 50神器武器100%品级的固定攻击力为486
     */
    Double fixedAttack = 0.0;
    //增加力量%
    Double powerRate = 0.0;
    //增加攻击%
    Double attackRate = 0.0;
    //伤害增加% 黄字
    Double damageIncrease = 0.0;
    //伤害附加% 白字
    Double damageAdditive = 0.0;
    //增加属强
    Double attributeEnhanced = 0.0;
    //附加属强
    Double attributeAdditive = 0.0;
    //减少防御
    Double decreaseDefense = 0.0;
    //暴击
    Double criticalStrike = 0.0;
    //暴击率
    Double criticalStrikeRate = 0.0;
    //暴击伤害增加
    Double criticalStrikeDamageIncrease = 0.0;
    //命中
    Double hit = 0.0;
    //命中率
    Double hitRate = 0.0;
    //技能攻击增加
    Double passiveSkillIncrease = 0.0;
    //装备技能攻击增加
    Double equipSkillIncrease = 0.0;
    //主动buff技能攻击增加
    Double activeBuffSkillIncrease = 0.0;
    //蓄力技能攻击增加
    Double chargeSkillIncrease = 0.0;
    //tp
    Double tpSkillIncrease = 0.0;


}
